Showing posts with label Chapter Ultra Templar. Show all posts
Showing posts with label Chapter Ultra Templar. Show all posts

Thursday, March 18, 2010

Well a few things...

I have gotten that new Venerable Dreadnought...

and I have it set up with the finger style power hand and heavy flamer and then the other weapons are all set up for swaping out...

I then took my Iron Clad dreads CCW arm and cut off the fingers and glued the other power weapon hand from the venerable to the front of it and then used that arm for my first dread and threw on two different venerable front peices to make a new one and made him into a Furiso Dread...looks pretty cool...I am thinking of painting him black and making him into a Death Company verson as the front really looks like someone would wear if they are locked in eternal crazyness...

I just need to figure out a way to get 2 DCCW weapons onto my Ironclad again...4 Strenght 10 hits on the charge is always a good thing...haha



Sunday, January 31, 2010

Thunderfire Cannon...Finally Painted...

Well I was thinking the other day...I have a Techmarine I am painting up but dear gawd he looks like shit to the extreme...period...but I still have my Thunderfire Cannon and Techmarine there...

Sooo I was thinking...why not dry brush him with some chainmail after priming it like I did my Iron Warriors and see where it goes...and actually I am kinda happy with him...no major details as my detail brush has been replaced by something else...hell if I know what it is...haha...looks like a brush but no where close to my detail brush...

So here are some pictures...







I will run this as just a Dreadnought, Monsterous Creature...get a whole 5 points out of it...

Also I am working on another Tactial Squad should be done by tomorrow night...

Which means 16 points for Janurary...

Thursday, January 14, 2010

Got another Sarge Done...

Quick and tabletop ready...literally...haha

I seem to be running my Sarges for the Ultra Templar with a Powerfist and Plasma Pistol...both seem to make their points back within 2 turns or so...sooo I see no need to swap out items as of yet...

Basic idea of a Squad is a Sarge w/Powerfist, Plasma Pistol, 9 more guys a Melta and a Heavy Bolter...or a Multi-Melta if I am facing more then one Land Raider...or more then two tanks...I hate tanks...and tanks hate me Double D6...haha everyone wins...except those tanks...

Also Jawaballs is right a Baal Predator can take out a Land Raider...I dont know if I said that the other day...or heck if I told you about my game against the Blood Angels guy...Turn one...I lost my Land Raider to Rending...I was shocked...and amazed...but hey if you can't afford to loose the vehcale then you probably did not need to bring it...haha...Still won the game but it made the game that much closer...haha



Pic of the side view of the Sarge...9 more guys to go and I will have 3 tact squads painted up with the 10 snipers...I am thinking of painting up some Assault Marines...see how that goes...I need to get back on track with my Soul Drinkers too...

Infantry points for Jan: Total = 6

Thursday, December 10, 2009

Update TIME...

Well The Ultra Templar Chapter is coming along...I thought I would put some time into them as the Soul Drinkers have been getting all my attention as of late...sooo

UPDATE TIME...

Ultra Templar have a Chapter Master now...haha...Storm Bolter, Relic Blade...pic later

They also have a 10 Man Tactical Squad finished...Serge has Plasma Pistol, Powerfist, the Squad gets a melta and a Missile Launcher...

Also an old school Crusader with the metal guns has been repainted into the Ultra Templar colors...Black and Blue...



And the Sternguard are coming along nicely...

The Sarge I think came out pretty darn good actually...haha...


The Rest of the Squad is being finished up right now so their pics will come later with the Chapter Master...

Sunday, September 20, 2009

The Ultra Templar Command Structure...

For now anyway...I have a bad habit of buying a lot of models and never painting them up...I am more of a modeler and player then painter really...

But seeing that I had a few free hours...instead of painting of going to Hickory to play a game or two...I decided to watch Football and make up this Command Structure of the Ultra Templar and what is left of their Chapter...haha

I think it is pretty cool

Monday, August 31, 2009

Holy-Moly Chapter Master...

I was sitting here at the house wondering how many points I have in my Ultra Templar army...Straight from the 5th Edition Codex...nothing special...no special rules...just exactly what I have on hand...and the only Special Character I have in my entire army is Scout Sergeant Telion...for my two Scout Squads...use to be three but I traded one for something else...eh no worries though...haha

But I get off Track...I have offical 8,900 worth of points for my Space Marine army...the almost 2,600 worth of Tact Marines and 2,000 worth of Elite Choices really help a lot...haha

And no there are no Tanks other then Land Raiders and a Whirlwind and 2 Razorbacks...

Yeah really I kid you not here is the list...enjoy the reading and yes I know I need more tanks...I traded those for my brothers Necron army he is making me trade for SM stuff for him...haha I know sick right...

HQ's:
Chaplain - 130
w/Terminator Armour
Chaplain - 130
w/Terminator Armour
Chaplain - 105
Chaplain - 130
w/Jump Pack, Plasma Pistol
Librarian - 150
w/Epistolary , Plasma Pistol, Smite, The Gate of Infinity or Quickening, Might of The Ancients
Captain - 158
w/Jump Pack, Storm Bolter, Relic Blade
Captain - 148
w/Storm Bolter, Relic Blade, Artificer Armour
Captain - 143
w/Storm Bolter, Power Fist, Artificer Armour
Master of the Forge - 115
w/Power Weapon
Command Squad - 180
w/Company Champion, Company Standard, Powerfist, Melta
Command Squad - 170
w/Company Champion, Company Standard, Powerfist
Chapter Master - 195
w/Terminator Armour, Storm Shield, Thunder Hammer
Chapter Master - 178
w/Storm Bolter, Power Fist, Artificer Armour, Hellfire Rounds
Honour Guard - 140
w/Chapter Banner

Heavy Support
Land Raider Crusaider - 260
w/Multi-Melta
Land Raider - 260
w/Storm Bolter
Whirlwind - 85
Thunderfire Cannon - 100
Devastator Squad - 218
w/x8 Marines, x2 Plasma Cannons, x2 Missile Launchers

Fast Attack
Assault Squad - 255
w/x10 Marines, Power Fist, x2 Plasma Pistols, Flamer
Assault Squad - 255
w/x10 Marines, Power Fist, x2 Plasma Pistols, Flamer
Land Speeder Squad - 140
w/x2 Speeders, x2 Heavy Bolters, x2 Multi-Meltas
Scout Bikes - 105
w/x3 Bikes, Power Fist, Grenade Launcher
Vanguard Squad - 270
w/x5 Marines, x2 Power Fist, x1 Power Weapon, x2 Lightning Claws, x5 Jump Packs

Elites
Legion of the Damned - 215
w/x5 Marines, Power Fist, Missile Launcher, Flamer
Techmarine - 90
w/Power Weapon, x2 Servitors
Iron Clad Dreadnought - 140
w/Heavy Flamer
Dreadnought - 115
w/Assault Cannon
Venerable Dreadnought - 165
Venerable Dreadnought - 165
Sternguard Marines - 175
w/x5 Marines, Power Fist, x5 Combi-Meltas
Terminators - 445
w/x10 Terminators, Assault Cannon, Heavy Flamer, x2 Chain Fist
Assault Terminators - 400
w/x10 Terminators, x5 Thunder Hammers, Storm Sheilds, x5 Twin Lightning Claws

Dedicated Transports
Rhinos - 210
w/x6 Rhinos
Razorbacks - 80 or 150
w/x2 Heavy Bolters, or x2 Twin-Linked Lascannons

Troops
Scouts - 75
w/x5 Snipers
Scouts - 85
w/x2 Shotguns, x2 Bolt Pistols and CCW, x1 Heavy Bolter
Counts as Scout Sergant Telion Model - 50
Tact Marines - 170
w/Flamer, Missile Launcher
Tact Marines - 170
w/Flamer, Multi-Melta
Tact Marines - 170
w/Flamer, Heavy Bolter
Tact Marines - 185
w/Flamer, Missile Launcher, Plasma Pistol
Tact Marines - 185
w/Flamer, Missile Launcher, Power Weapon
Tact Marines - 190
w/Meltagun, Power Weapon
Tact Marines - 190
w/Meltagun, Heavy Bolter, Power Weapon
Tact Marines - 195
w/Plasma Gun, Power Weapon
Tact Marines - 195
w/Plasma Gun, Missile Launcher, Power Weapon
Tact Marines - 200
w/Melta, Power Fist
Tact Marines - 205
w/Plasma Gun, Heavy Bolter, Power Fist
Tact Marines - 205
w/Plasma Gun, Power Weapon
Tact Marines - 215
w/Plasma Gun, Lascannon, Power Fist


Now this is straight from the newish 5th Edition Space Marine Codex. This is not using the Blood Angel Codex of the Space Wolves Codex, Dark Angels or even the Black Templar Codex's although I am sure I could do that pretty easy...just add 3 points to each marines for frag and krak grenades...haha...

Also some of you more Astute readers would have noticed that the Tact Marines all don't have a Special Weapon on top of a Heavy Weapon...now you are thinking...HEY WAIT A SECOND THAT IS A 10 MAN SQUAD...WHAT GIVES...well many things...I started painted these things YEARS AGO...begining 4th edition if my math is right...so I did a lot of bolter marines...the ones that don't have a Heavy Weapon are from that era...sorry...haha I am sure I could use the Devastator marine heavy weapons into these squads...then transfer the other marines to the Command Squads or Veteran Sternguard Squad...haha

Saturday, August 29, 2009

I was Thinking...

and I got a headache for it too...haha

But seriously...I prefer to play a 1250 game...I enjoy it as I have multiple units to use and so on and so forth...but lately it has been 500-750 games...tried out the Sons of Baal and I did OK with them...but certain units flat out kill them in the smaller games...

-Deamonettes...and Noise Marines to name the two I play the most...that I5+ really puts a hurting on my marines...so I need something to counter that...

So I am putting together a new 500 point list...

Captain w/Power Sword
10 Man Tact Squad w/HB and Flamer
5 Man Tact Squad
5 Man Vanguard Squad...or two Land Speeders that swap out the HB for a MM and then buy another HB making it 5 points cheaper...maybe a Melta Bomb on the Captain...

---------------------------------------------

Also I am probably going to throw together a small Salamander Army together as I just got done reading the Salamander Novel...

Maybe get the Forgefather when he is released and paint him all green and what not...maybe a nice 1250 list or so would do them justice...

Forgefather Vulkan He'Stan - 190 pts
8 Man Assault Terminator Squad 4 TH/SS and 4 TLC's - 320 pts
10 Man Tact Squad w/MM and Flamer Serge w/PW & Teleport Homer plus Rhino - 235 pts
10 Man Tact Squad w/HB and Flamer Serge w/PW & Teleport Homer plus Rhino - 235 pts
5 Man Honour Guard w/Razorback w/TwinLinked LC, Storm Bolter - 270 pts

That should put a hurting on a lot of things...the Homers allow the Terminators to drop in without scattering and the Honour Guard go in with Vulkan to put a shinney blade where the sun don't shine...haha...on top of that pretty much every weapon besides the TLC's, Bolters and Lascannons are either Master Crafted or twin-linked as well...making it hurt even more then...haha also this makes it so the only ones walking are the Terminators...

Saturday, July 18, 2009

OH DEAR GAWD...

The sheer numbers...ever get a chance to play an apoc game...you should...just make sure you have the time...I got a chance to use every model I had...3 Chaplains, a Librarian, 3 Techmarines more Apothocaries then you could shake a stick at and 11 tactical squads...11 man...good gawd it was great for me...over 7,000 worth of points to me alone...had two other team mates another Space Marine player with 2,500 worth of points and an Imperial Guard with 5,500 worth of men and tanks...and he had over three times as many as the other SM player and me...haha...Plus we got to use some other Titans for the Imperial Side...it was f'in sweet...

Against 15,000 points of NIDS...

Ever seen a Bio-Titan...I have...it dies real quick against two Warhound Titans...(The Warhounds were the stores and no I did not take any pictures...sorry)...

Using a giant field we lasted two full turns before they were in range to assault...well assault our first line of defense which was me of course...as I the most points so I was in the front line as well as the right side of the board holding that side...Imperial Guard in the middle and the other SM player to the left side...nids everywhere else...haha

Wave after wave of gaunts, and warriors, and everything that came in range died in the most horrible fashion...but my men knew we were just buying time...And because my men were made of sterner stuff (I guess this was before we lost so many to the Necrons and then to Chaos Powers...haha) but in the end the nids got to my first line of me...That is when I dropped in my first 10 man squad of terminators right behind them...and ate up the two other warriors squads behind the one that just assaulted me...none of them surivied...then my terminators turned around and opened fire again into more hordes...3 rhinos raced forward with a Land Raider Crusaider and tried to pick up the 10 men and get them back to our lines...I was able to save 4 of the 10 men that day...but the terminators were able to take out 4 squads of gaunts and 1 of the Mr12 shots...Powerfist for the win...haha

Moving in Reverse and firing as we go we reaped a fearsome tally...

By the third turn the left side with the other SM player was hit...almost full force...the right side where I was simply killed everything that came close to them before assault range was even meet...the men in the front...killed everything they could...and right before turn four jumped back into their rhinos and pulled back the full 12 inches...allowing them to live to turn five...but by now the nids were in range of the Flashlights of DOOM...haha...silly Imperial Guard thinking they can kil...OH MY GAWD...That is right the massed fire of 5k worth of Imperial Guard weapons killed everything...but everything was not done yet...the SM player to the left...dissappeared under waves of gaunts and warriors and everything nid...and turned their attention to the Imperial Guard...

So I did what any Space Marine Commander would have done...full out 12 inches and make a wall with my Rhinos...as the Rhinos were blown up my men just open fire killing everything that was in range...rapid fire was my friend...till the next turn...the front line Space Marines were now the Left Side Space Marines with the two or three squads left from the orginal 2500 points and my divereted about 2k as well...combined after turn 5 we had maybe 1000 points of men left...and they were dying quick...the Imperial Guard fired everything they could but not enough was killed...the Warhounds had already been taken out two turns ago after putting a nice sized dent into the Nids...or so we thought...stupid Nid rules of coming back into play from the farside of the field...stupid apoc extra rules...haha

down to about 3500 worth of SM points I charged forward...I would end up reaping a fearsome tally on turn six and even turn seven...and I surived longer then either of the two other guys on my team...but in the end...my suriving terminators made a circle...

and fought to the last...
Turn 1


Turn 6


Turn 7

Wednesday, June 17, 2009

Last Stand of Faust...

Finally Faust was taken down in a fight...10 battles and not a single failed save of any kind...but his terminators fell before the onslaught of flamers then the orks came up to finish off his squad...then him...

But not before he reaped a fearsome total...orks fell by the wayside as his weapon of choice ripped through their heads and bodies leaving none alive that it touched...the Heavy Nobs were the first to die...those that were not shot to death simply fell before the blades of the Lightning Claws and Faust's own weapons...but one by one his Terminator Armoured Brothers fell...

Finally only he was left standing and 15 some odd orks charged...only 7 walked away...



*also this picture was taken with a Camera Phone...my bad...

Saturday, May 30, 2009

Painted Scout Models...

I am liking the paint job I did on my scouts here...going to have to use them As Soon as I can...I want to use their automatic no saves on a 4+ shots...I like that Sniper Rifle...haha

Ok then...

First 5 man Sniper Scout Squad is complete to a degree...need some black to do some touch ups and some very dark grey...which I hope to pick up this afternoon...

But here they are....




Then there is my Master Scout Sergeant I got in the mail just the other day...Thanks again Breatac over at Rouge Market...




I plan on putting a head on him with a breather grille on his face and paint up quickly...but I need my clipers to make it fit and some green stuff to make a neck...worst case...I just put the old head back on there...haha

for 140 points right there that is not to bad at all...snipers in all their hands...which means 5 shots of a 4+ automatic wound...nice I know...camo cloaks on them as well...

a lot of points there I know...but I think I should try it out and see if they are worth it...haha

Thursday, May 21, 2009

The Surviors of the Ultra Templar Chapter

I had an idea the other week or so...stop with the Power Armour guys right where I am at (enough for maybe 8 full tact squads and 2 assault squads)...stop with the Terminators (at 15 or so)...stop with the tanks (I got two Land Raiders, 2 Predators, 2 Vindicators and a whirlwind...) and go with scouts...(which I only have a 3 man scout bike team...)

I mean think about it...Scout stats are as good if not better then most other armies elite choices...their weapon skill and balistic skill is as good as a guards man but their Strenght makes up for everything else...

Somewhere on my computer at home is how the Ultra Templar were all but destroyed by the Necron armies (similar to what happened with the Crimson Fist and the Orks)...the only surivors were the 5th company and a few men from the 4th company, 3 chaplains, 3 techmarines, and 2 Librarians...and those guys only were alive because of being with the 5th company on rear line defense...

My thought process is this...I usually run with a Heavy Bolter or a Missile Launcher as of late anyway...and for 10 points either way I can still have it in my squad and add the other 5 guys for 25 points cheaper...This would also give me a reason to get or make a Scout Sergeant Telion...because really at this point in the game some of the veterans would be steping down from their rolls to help train the next generation of Ultra Templar...

What I would do is for every Tactical Squad I have on the field two scout squads would be there as well...one on each side of the tact squad to lay down cover fire and learn from those who have the battlefield experience...

A basic list would be something like this

HQ
Chaplain in Terminator Armour w/Storm Bolter and Melta Bombs = 135pts

Elites
Terminators
5 Man = 200 pts

Troops:
Tact Squad
10 Man - Multi-Melta, Melta, Sarge w/Power Weapon and Bolter and Melta Bombs = 190 pts
Scout Squad
10 Man - Heavy Bolter, 2 Shot guns, Sarge w/Power Weapon and Bolter and Melta bombs = 170pts
Scout Squad
10 Man - Heavy Bolter, 8 Sniper Rifles, Sarge w/CCW and Bolter = 150pts
Scout Squad
10 Man - Rocket Launcher, 2 Shotguns, Sarge w/CCW and Bolter and Melta Bombs = 155 pts

This would give me 46 men on the field for 1000 pts...the scout squads and tact can split into 5 man teams giving me 8 objecive grabing choices...and the two sniper teams can pin two squads per game allowing the other squads to sweep in with the terminators to finish everyone else off...Melta Bombs for when I run into enemy armour and I will...Plus a few extra power weapons in there just incase my scouts and tact squads run into something they should not...but the infiltrate and move through cover rules only help them out...

I guess I need to go buy some scout squads huh...

haha