Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Tuesday, March 16, 2010

Is that what we think it is...

Incoming! Spearhead
Gather your tanks and ready your lascannons – in June the pages of White Dwarf magazine and games-workshop.com join forces to bring you a whole new expansion for Warhammer 40,000: Spearhead.

Spearhead is a new way to play Warhammer 40,000 that enables you to unleash exciting tank battles and daring breakthrough missions on the table top, bringing the full mechanised fury of the 41st Millennium to bear in your games. June's White Dwarf will contain the main part of the supplement, including new rules, missions and plenty of inspirational hobby advice. Alongside this, games-workshop.com will feature additional material for registered members such as details for how to assemble your Spearhead formations along with even more painting, modelling and collecting tips.

As if a whole new Expansion wasn't exciting enough, it's going to be accompanied by a range of new miniatures including some stunning new plastic kits – more details of these kits, and the Spearhead Expansion, will follow in May's issue of White Dwarf and on games-workshop.com in due time.



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right gotcha

but lets take another look at that picture...



I mean how old is that picture...is that a Thunderhawk like most people think it is...orrr....I think you see where I am going with this one

Wednesday, January 20, 2010

Blood Angels Update again...what is this the 3rd or 4th



Straight from the Bell of Lost Souls Site...but check the bottom there is more...

Force Organization Chart
Blood Angel FOC is divergant from the Ultramarine one:
-Dreadnoughts are heavy support.
-Furioso Dreads with droppods are fast attack.
-Twin scout entries are both elites, but one is scoring.
-Only dedicated ground transport is the Rhino (Razorbacks are out)
-Assault Squad and Tactical Squad are troops.
-Honour Guard can be troops if fielded with Dante.
-Jump pack units are in every FOC category except heavy support and HQ:
--Assault Squad - troops
--Honour Guard - elites
--Exalted - fast attack

Death Company is 0-1 and doesn't need a slot in the FOC

Units Rules
Tantalus Lander is a dedicated transport for everything in the army except tanks, Land Speeders and Exalted. Its weaponry is: 2 twin-linked assault cannons, 1 twin-linked special weapon.

Land Raider: Redeemer, Crusader and Standard

Terminator sergeants can get close combat wargear. There is a Terminator upgrade to allow shooting in an enemy phase.

Exalted: 4/4/4(5)/4/1/5/1+1/10/3+, jump troops, hit & run, furious charge, no red fury/combat tactics, power armor, stormbolter, power weapon, bolt pistol, no options, no transports.

Quite angelic: masterfully crafted slim armor, jump packs, mechanical wings, masks, long hair.

Named Characters
Erasmus: Furious charge, digital weapons (rending), master crafted combi melta: 18" S:8 AP:1 Assault 1, melta, reroll to hit, 4+ ward save, can chose one set of special rules:
-squad ignores red fury
-red fury and preferred enemy
-rage and feel no pain

Mephiston: 7/7/5/5/3/7/4/10/2+, FnP, Fearless, Eternal Warrior, Fleet, 2 psychic powers per turn.
More potent versions of Might of heroes, Transfixing Gaze and Blood Stasis powers:

The gun of Victor's servitor is 36" S:6 AP:6 Assault6

Psychic Powers
Quickening: Infantry moves as beasts, jump troops and walkers gain fleet.
Blood Stasis: 5" vortex of blood in base contact. Enemy models count as being in difficult terrain, and suffer one wound if they try to move and any of the distance dice shows a 1, Mephiston: can cast it in close combat centered on himself, and enemies attacking with a 1 suffer a wound.
Might of Heroes: one model in squad gets +D3 attacks, Mephiston: can cast it on himself.
Primarchs Grace: Squad may reroll dangerous terrain tests.
Transfixing Gaze: Target model must take a leadership roll off or not able to attack librarian, Mephiston: not able to attack any model.
Living Darkness: A template which blocks line of sight.

Fluff
Background: mainly Blood Angels and 4 successor chapters with one page each:
-Blood Consuls
-Angels Sanguine
-Flesh Tearers
-Angels Vermillion


This part is from Game-Headz Blogspot

Ok stuff is really starting to pour out at this time.

In the UK the feb Wd is showing up and there have been some conformations...
Furiso Dread, and a Librarian Dread!


(NOTE THIS MAY BE the actual page listings, I can not confirm or deny if it's really the one in the new codex, so for now it's just "Fan generated" and not from a GW Codex, take with Salt)

also this got leaked out too.
Its the army list and page numbers from the new codex
Get a look at it while you can ... it came from several trusted forums and trusted posters, I'd rather not directly which ones at this point to keep the ban hammer off them and GW legal off their necks.

Interesting notes ...
1 page for the Land raiders
a lot of Named IC's for several chapters
Honor guard AND the Exalted....they are different people..
2 types of Scout and scout bikers.
Tantalus.... if you don't know don't ask ( or read a couple posts below)
Baal Pread separate from Reg Pred
Mephiston gets 2 pages of entrees
Victor Nergal... a MASTER OF THE FORGE! ( finally....)
Any how enjoy while it lasts

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page -26 background
27 combat squads, red fury, furious charge, they shall know no fear
28 Commander
29 Sanguinary Priest
30 Chaplain
31 Librarian
32 Tactical Squad
33 Assault Squad
34 Devastator Squad
35 Death Company
36 Terminator Squad
37 Honour Guard
38 Dreadnought
39 Furioso Dreadnought
40 Scouts
41 Initiate Scouts
42 Bikes
43 Scoutbikes
44 Land Speeder
45 Exalted
46 Techmarine/Razorback
47 Rhino
48 Drop Pod
49 Tantalus
50 Predator
51 Baal Predator
52 Whirlwind/Vindicator
53 Land Raider
54 Commander Cervan Dante, Chaptermaster of the Blood Angels
55 Mikhael Faustus, Sanguinor of the Blood Angels, Exemplar of the Host
56-57 Mephiston, Chief Librarian of the Blood Angels, Lord of Death
58 Erasmus Tycho, Captain of the 3. Company of the Blood Angels
59 Reo Lemartes, Chaplain of the Blood Angels, Guardian of the Lost
60 Victor Nergal, Master of the Forge of the Blood Angels
61 Moriar the Chosen, Death Company Dreadnought of the Blood Angels
62 Hieri Lorenzo, Sergeant of the First Company of the Blood Angels
63 Absolutus, Dreadnought of the Flesh Tearers, Furioso Supremo
64 Gabriel Seth, Chaptermaster of the Flesh Tearers
65 Toledo Astorath, Chaptermaster of the Angels Sanguine
66-72 wargear
73 psychic powers
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Thanks to the people at the place for the things , got to protect the sources.... but they like looking at large battles... and could be a Star trek fan from the Bayou.

Friday, January 15, 2010

More on the Blood Angels and their Doom...well your doom



The birds in the wind have sharp eyes, and report the following regarding the Blood Angels,


RULES:
Victor and Unholt: An HQ monstrous creature: 1/1/6/4/4/3/4/10/4+, with a Techmarine handler & big assault gun.

-Seems like it could be fun...

Angels Sanguine Chapter Master Toledo: Rage and Fleet instead of Combat Tactics and Blood Rage.

Flesh Tearers Chapter Master Seth: Is in...

Sanguinary High Priest HQ: unit has: W:2 and grants a Rage (Blood Rage??) radius.

Captain Erasmus Tycho: 3+ Dodge save, Pride special rule and no Blood Rage.

Up to 8 Dreadnoughts: (2 Named HQ dreads if you play a mix of Flesh Tearers/Blood Angels), 6 normal FOC dreads possible.

-Now I wont lie I would run a Venerable Dread as an HQ with the old SW codex...and I run a proxy verson Bjorn of having up to 8 dreads is a bit of over kill...but an HQ dread is something I like to do...multiple things in one...HQ-check...Heavy Support-check....Elites choice-check

Tantalus Lander: 2 Twin Linked Assault Cannons, TL Plasmagun.

-A fly landraider would be fun to use...haha

Guards of the Tower of Amareo: Jump Troops with high I, WS,BS and "Exalted Blades"( Frost axe rules)

-Probably going to be Vanguard just about...only MORE HARDCORE...haha

Rhinos are fast: with a "severe damage table"
-but the question everyone is asking...will they be assault rhinos...haha

New Baal Predator and Venerable dreadnought: with twin close combat weapon options.
-haha...hehehehehhehe...

Death Company: lose rending, retain Feel No Pain, Furious Charge, and continue the effects of Furious Charge if they win combat!

-well darn that rending was always a nice thing to have...

MINIS:

Exalted Assault Squad: Winged jump packs, rapier-like blades, wrist-mounted stormbolters, masks.

Blood Angels Scouts: Scouts, but very post-apocalyptic feeling - like Fallout or Mad Max - chains, close combat weapons, the complete opposite to the generic neat vanilla scouts.

Blood Angel Assault Squad: Assault marines with Blood Angel regalia. (possible Melta pistol bits seen here).

Twin Death Company releases: Two boxes with jump packs, one black armor, one red armor, bareheaded, banner, storm shields.

Tantalus Lander: kind of flying droppod with wings, land raider front, assault cannons under fuselage

Victor and Unholt: basic Techmarine and a new creature: a Tech-Hulk stitched together from a bunch of techno gear-(right arm is a four barreled cannon)

Venerable Dreadnought

Predator (with Baal variant parts)

Wednesday, January 13, 2010

PAY HOMAGE TO THE BLOOD ANGEL



Here's something with some meat to pick at rather than what we were left with in previous threads when they got locked. I got this from The.Justinian at the BoLS Lounge. Sources seem to be a congolmeration of several including Bolter And Chainsword, Warseer and others mentioned below.
Originally Posted by Duke
So I saw this on a German site (linked into from Warseer)...
plastic boxes:
Blood Angel Assault Squad
Honour Guard
Land Raider Tantalus

Rules:
army wide special rule: Furious Charge
9 Unique Characters, 7 Blood Angels, 3 variants of Tycho
Mephiston over 300 points!
cybots: cheaper
Furioso AV 13, normal: fast attack, venerable: elites
Scouts: fleet of foot, without sergeant: rage
Assault Squad: troops
Tactical Squad sergeant: Devastor weapons twin-linked if fired at targets in proximity to auspex
Honour Guard and veterans one entry, lots of options, may assault after deepstrike
new fast attack with wings, S5 weapons, stormbolters an fall back
death company fully optional, not bound by number of squads
Devastor: lascannon cheaper than space wolves
new Land Raider with lots of assault cannons

"With an almost legendary reputation for the speed and ferocity of their assaults, expect brutal Deep Strike attacks, super-charged Rhinos and a whole host of exciting new options." (www.games-workshop.com, retrieved Jan 12 2010)

Does exciting new options mean things like a new Land Raider Variant with perhaps 3x TL assault Cannons? Or other goodies we may have dismissed earlier?
Source:www.gw-fanworld.net page 20, post #197
1) It turned out that most of the Tyranid stuff from Germany was true. I think We can think of this as preview, some of it wrong, most of it right.Either someone is very good at taking snippets and piecing them together without making mistakes, or has learned how to pick through GW's garbage exceptionally well.

2) I'm going to take this data and conjecture what we can about the likely army list unless there's an FOC modulation as there was with SWolf HQ's.


I'm doing this to project what we know, what we have from the rumors, and what we are sure to be pushed to buy into a coherent whole. I'm trying to leverage the unique points of BA as I recall them...in the SW dex everything that was special about the wolves got its amps turned up to eleven. We have no reason to think otherwise.

Call this a wishlist if you like. I call it an intelligence assessment.
(CONJECTURAL)
HQ:
(from BunBun @ warseer
Dante- As is now but axe will be +1S. Can take an honor guard assault squad.
Lemartes- Can restrain the Death company.
Corbulo- Will allow unit he joins to be Fearless and Feel no Pain. Grail counts as a holy relic.
Moriar- Death Company Venerable Furioso Dreadnought. Nearly duble the number of attacks of a normal dreadnought.
Tycho- Gives preferred enemy against Orks.
Sergeant special character- No details as yet.
(end BunBun)
Captain (unlocks and honor guard (conjecture); unlocks troop bikers per SM dex (conjecture).
SC's etc. (Conjecture, some kind of character that enhances flamers; makes dreads scoring, etc.)

ELITE
Veterans/Honor Guard
(rumored elsewhere from biglou) SC dread w/1-3 bodyguard of other dreads (deathco), takes up a heavy slot too.
Terminators that are esp. good at teleports (noted in press release text)
Venerable (Venerable Furioso)
Scouts? (might end up in Troops or FA; they're fleet, which is interesting.
Techpriest (incl. special one ordered. Conjecture: the SC will Bless vehicles to move as fast, or else move fast with him in them.)

TROOPS
Assault Squad, some # of free p'pistols and two Assault weapons. conjecture: Storm shield option for sgt.
Tacsquad with Auspex sgt, supercharged rhinos. (conjecture: one Tac can take an LR dedicated; would allow LR's on field given crowding in HS. They want us to buy the special LR pretty bad, right?)
Conjecture: Cheaper upgrade on Razorback to Heavy flamers/assault cannon.
Scouts? (with a box set on release this is going to have some push to it, don't know if it will be an abundance or a quality push).

FA
Squad with wings (exalted assault sqad) (likely vampire angel aesthetic) will DS, Storm Bolters, S5 sword (frost axe analogue). (conjecture: likely to have an invulnerable save).
Land Speeder Storm with (at least) fluff on scouts riding to hackzone in it. Possible rule allowing scouts to disembark/assault on turn of landing (I believe that Codex marines can't?). Conjecture: Possible ability to squad up LSS's. Possible rule allowing cerebus launcher to affect other nearby squads.
Furioso Dread, has fleet, maybe hellhound template projection ability (or upgrade to it).
(possibility of Baal pred here when unlocked by a character)
Scout bikers with a (conjectural) heavy flamer option.
Bikers with a Heavy flamer option, maybe an attack bike with some kind of large template weapon.
The rumored flying vehicle. I'm very incredulous that this will show up personally, but if it does I call a 'baby thawk' that'll transport tac squads (perhaps only 5/6 models) and have weaponry along the lines of 2 MLs and TLAC. Will definitely have the iconic D-Day landing craft meme-ramp if it does.

HSUPP
Fancy Land Raider (with assault cannons?)
Fancy Devastators with cheap LC, (CONJECTURE) maybe ability to shoot from moving rhino.
Ironclad Dread (with the push for dreads this will land here, perhaps with an option for a hellhound weapon)
Baal Pred, possibly with new sponson options or POMS. Possibility of swapping turret w/Assault cannons for a hellhound weapon.

EDIT: added stuff from this thread to the cognate:
http://www.bolterandchainsword.com/index.php?showtopic=186717

Monday, August 17, 2009

I want to be cool too...

I promise I am Awesome just by myself (trust me no ego here...really...haha)

But as everyone is jumping up and down for this new box set I might as well...

The MYSTERY BOX IS NONE OTHER THEN...

The Space Hulk which was suppose to come out this month anyway...weird that no one in the entire community was able to put that together and get us an answer and make everyone lives a bit easier...I know I did not sleep well since I first heard about this mystery box...now I am glad to see I will sleep well enough...

Until next time they do this to us...GAWD...

Also on a side note I got an Iron Clad Dreadnought...which means I have an Iron Clad and now I can make a Furiso Dread with a CCW for another Dread for my Blood Angels instead of proxing a model...SWEETNESS...haha

Friday, June 5, 2009

Space Marine Ironclad Dreadnought


Space Marine Ironclad Dreadnought

A Dreadnought is a truly massive fighting machine, weighing several tons and standing two or three times the height of a man. As the Dreadnought strides into battle, incoming fire spatters like rain off his towering adamantium and ceramite hull. Fiery death roars from his weapons and his great metal arms churn thorough all who are foolish enough to stand before him.

This box set contains one multi-part plastic Space Marine Iron Clad Dreadnought. This 58-peiece set can be assembled with any of the weapon options found in Codex: Space Marines, and includes: a seismic hammer, a chainfist, a Hurricane bolter, two flamers, a storm bolter, a meltagun, and a Dreadnought close combat weapon. Also included are two different sarcophagus fronts, two hunter-killer missiles, smoke launchers, a searchlight and Ironclad assault launchers. Model supplied with a 60mm round, scenic base.

Availability: This product is available for pre-order and will be released on the 18th of July.
Part Code: 99120101076
*STRAIGHT FROM THE GAMES WORKSHOP WEBSITE....*

Thursday, May 28, 2009

Warhammer 40k FOR 360...



IGN has posted a battle trailer for the upcoming game "Warhammer 40,000: Space Marine".

The game is a 3rd person action game that brings the player down to a personal level, controlling a Space Marine through a campaign. Unlike other Relic games (Dawn of War series, and so on) this game doesn't feature the Blood Ravens, but the Ultra Marines (at least that is what the trailer says). I'm not sure why the switch, but based on the awesome awesomeness of the video, I don't care. It wouldn't matter what Space Marine chapters were used. The game just...looks...so...%&#@$*!@#...cool.

Now I have a X-Box 360 console...now all I have to do it wait...

Friday, May 22, 2009

Planet Strike Models are up For Advance Orders

Games Workshop put up the Planetstrike on the Advanced Orders part of the site with nice pictures of the boxes...unlike those ones we saw on thought other sites that were taken by a cell phone...

w00t w00t


Found a Good Idea...THAT I AM GOING TO STEAL...

HAHA...ok just borrow...maybe copyright it before he does but none the less I found an interseting campaign this guy is putting together up in Berks County, Pennsylvania. Unfortantly for me to play this Campaign with these people I live in another state...close but no cigar...

But that is ok...I have my own gaming club and I plan on showing them this campaign on sunday to see what they say and maybe start our own over here in NC...if not...then no worries...but hey if it catches on...He can thank me later...haha


Click here to download the Campaign

This is the Campaign that this person wrote...and I got to say...it is pretty neat...up there with the Bell of Lost Soul Campaigns they had...

Friday, May 8, 2009

The Space Wolves Rumor Mill

Ok folks, again I'm stating some more rumours - just becasue I feel its necessary with you guys

If drop pods are taken, the whole army must take them.

Bjorn the Fellhanded has AV14 on all sides, better stats.

There is some mad Wulfen Character, who has his own personal drop pod. Can choose who he fights in combat. like a challenge in WFB. No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him.

All rules for SC have been rebuffed - all of them can take terminator armour for +50 points. All SC models are getting re-done, if not for the actual release then in subsequent releases.

---------------

Whispers on the wind tell us the following:

Space Wolves have two new main sets planned:
-Wolf Guard in Terminator armour.
-Plastic Long Fangs set.

Currently the Grey Hunters and Blood Claws aren't getting much of a makeover; however, there is the high probability of a BT/DA style upgrade box/sprue.

There will also be several new metal figures released.

Continued talk and chatter is gelling around a September release slot for the Sons of Russ.


Any character can take terminator for 50pts, which includes weapons.

Runic weapons I believe function as relic blades, but with something else quite snazzy.

Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this ill be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though dont' quote me on rending.

Individual wolf guard can replace squad leaders - all should look individual.

No model in the SW codex at all has the option to take a thunderhammer and storm shield.

Wolf Scouts won't be troops.

Wulfen are back in (old)


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I already have Logan Himself painted up all nice and neat...with a 5 man Wolf Guard squad ready to lead his troops against the enemies of the Imperium...I look forward to this...

The New Ironclad Dreadnought


Issue #40The Games Workshop Newsletter May 2Nd 2009In this issue: Incoming! Incoming!
Today, at Baltimore Games Day, hobbyists in the US were given a first look at the forthcoming Space Marine Ironclad Dreadnought. Just one of the great new Space Marine miniatures released this summer, this imposing walker is ideal for attacking enemy fortifications in games of Planet Strike.

Space Marine Ironclad Dreadnought
This fantastic multi-part plastic kit comes with all of the weapon options from Codex Space Marines, including the fearsome seismic hammer.

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--Honestly I am looking forward to this as I already have three dreadnoughts, this one right here would only be welcomed as I have had great luck with the dreadnoughts